![]() ![]() This allows you to go in HARD on your enemies 1v1, 1v2, or 2v2 because you'll have a lot of offense and defense bonuses from this single item which will make it hard to shut you down and make it easier for you to snowball which is very important to a champion like Samira! ![]() The build path allows you to get AD + Attack Speed and a Vampiric Scepter for lifesteal/sustain in lane! This ensures you will not get poked out while you try to poke and eventually assassinate your enemies in the botlane! Once you finish the build you get a unique passive called “lifeline” which gives you a big shield 300 - 800 (based on level) for 3 seconds and bonus AD 15-35 (based on level) for 8 seconds once your HP goes below 30% of your maximum health. Almost every ADC prefers to go their mythic items first and it's because Riot designed them to be the 1-item powerspike that is core for most of the champions in the game because of how gold efficient they are!įirst off, we start with Immortal Shieldbow, the reason why this is great is because it gives your AD, Attack Speed, Crit, and Lifesteal. The core build is 3 items which starts with Immortal Shieldbow, The Collector (can be replaced by LDR vs tank comps), and lastly Infinity Edge. Samira is a short ranged all-in ADC with an assassin's playstyle and because of this you'll be building items that help you with this playstyle while also making sure you're not easy to shutdown or kill. The empowered attack can critically strike. This effect cannot occur on the same target more than once every 10 seconds. If the target is not within attack range, Samira will dash into it from a certain distance and then attack. This causes her basic attack timer to reset and the attack to become unstoppable. Basic attacks on-hit within this range and Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 2 − 19 (based on level) (+ 10% bonus AD) bonus magic damage, increased by 0% − 100% (based on target's missing health).Īdditionally, Samira's basic attacks against immobilized enemies deal the attack's damage over 6 rapid attacks and knock up the target for 0.5 seconds. ![]() INNATE: Samira's basic attacks against targets in 200 range use her blade, becoming Projectile non-projectile. Samira gains 0% − 21% (based on Style grade) bonus movement speed. The stack count is represented by the grades E, D, C, B, A, S to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all units. INNATE - STYLE: Damaging basic attacks and abilities against at least one enemy champion different from the previous damaging hit made against them grants Samira a Style stack for 6 seconds, up to 6 stacks, refreshing on damaging attacks and abilities against enemy champions. ![]()
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