The Netra are a somewhat light tribe, which in the game's words means "being the best one can be and a willingness to help those in need." That sounds pretty good if you ask me. It's pretty great for players who like to stay at range. It is, as you may have guessed, a ranged weapon, and a fairly fast-firing one at that. The Ankati's unique tribe weapon is the Bow. Like the Myriad they believe in unity and would prefer persuasion over aggression when it comes to handling the other tribes. The Jagni's unique tribe weapon is the Staff, a fast two-handed melee weapon that specialises in flurries of combos (great for high crit chance builds). Not maximum dark, mind you, but evil enough that they want to enslave anyone who gets in the way of the destruction of the Tree of Life, which they see as a necessary reset button for the world to get back on track. The Myriad's unique tribe weapon is the Boomerang, a slow but powerful and very accurate ranged weapon. If you align with them at the start of the game, your end-goal will be set to unite the tribes and save the Tree of Life from the Worldeaters. They're the real goodie-goodies of Biomutant. So if you finish the tribe quests you'll have access to all six tribe weapons, and you'll be able to use them no whatter which Biomutant class you chose. By aligning yourself with a tribe you unlock their tribe weapon, but you can also unlock all of them by defeating or uniting with each of the other tribes. The really interesting part is the tribe weapon. In terms of the actual quests, nothing really changes depending on your choice. Your choice mainly depends on whether you want to have a predominately light or dark aura (each of which will unlock different sets of powers and abilities).
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